The talk will focus on a few central problems in Game Studies: The question
of where to locate game meaning, game definitions and how to avoid them, and
the conundrum of games vs stories. In all these problems, the choice of
ludic perspective (e.g. are games artifacts, systems or activities?) limits
our ability to discuss games across disciplinary boundaries. What is needed
is a metaperspective that will offer the field a chance to move on.
Pokéwalkers, Mafia Dons, and Football Fans: Play Mobile with Me | 00:42:43 | |
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Gamedesign as the driver of change | 00:06:32 | |
Big Urban Game | 00:10:29 | |
Painstation | 00:07:59 | |
Permission slips | 00:09:28 | |
Metagame meets the mAgic circle | 00:08:15 |
Locating the Game in Computer Games: From Game Structure to Game Semantics | 01:09:41 | |
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Introduction | 00:15:07 | |
Wittgenstein's Point | 00:12:57 | |
The WoW Funeral Raid | 00:16:56 | |
How big is Azeroth? | 00:14:00 | |
Fahrenheit | 00:10:41 |